Commit 7baf9972 by BellCodeEditor

save project

parent cf9d5956
Showing with 43 additions and 20 deletions
...@@ -3,36 +3,59 @@ from pygame import locals ...@@ -3,36 +3,59 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
x,y=240,120
ea=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
abc=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 elif event.type==locals.KEYDOWN:
screen.blit(background, (0, 0)) if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading="down"
snake_head=down
if setheading=="right":
x+=30 x+=30
ea.append((x,y)) elif setheading=="left":
ea.pop(0) x-=30
# 将贪吃蛇画上去 elif setheading=="up":
screen.blit(right,ea[-1]) y-=30
# 将贪吃蛇的身体画上去 else:
for i in range(len(ea)-1): y+=30
screen.blit(body,ea[i]) position.append((x,y))
#screen.blit(body, (210, 120)) position.pop(0)
#screen.blit(body, (180, 120)) #将背景图画上去
#screen.blit(body, (180, 90)) screen.blit(background,(0,0))
# 将果实画上去 #将贪吃蛇的头画上去
screen.blit(food, (360, 300)) screen.blit(snake_head,position[-1])
# 刷新画面 #将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
#将果实画上去
screen.blit(food,(360,300))
#刷新画面
pygame.display.update() pygame.display.update()
abc.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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