Commit 79ea631b by BellCodeEditor

save project

parent d2bc83e8
Showing with 19 additions and 18 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 初始化pygame,为使用pygame做准备
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
pygame.init()
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
# 创建一个窗口
x,y = 240,120
position = [(180,90),(180.120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
x += 30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[1])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
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