Commit 7918e3a8 by BellCodeEditor

save project

parent 9a640e74
Showing with 15 additions and 17 deletions
import pygame import pygame
from pygame iport locals from pygame import locals
FK = pygame.time.Clock()
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init( pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
x,y=240,120 up = pygame.image.load('up.png')
position=(180,90)(180,120),(210,120),(x,y)] x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=3 x += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# scr.blit(body, (180, 120))
# screen.blit(body, (180, 90))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blitfood, 360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygam.display.update() pygame.display.update()
FPSCLOCK.tick(3) FK.tick(3)
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