Commit 730bd81c by BellCodeEditor

save project

parent bd50db3a
Showing with 39 additions and 8 deletions
...@@ -7,7 +7,6 @@ pygame.init() ...@@ -7,7 +7,6 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
...@@ -15,23 +14,54 @@ food = pygame.image.load('apple.png') ...@@ -15,23 +14,54 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x, y = 240, 120 x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
if event.key == locals.K_RIGHT and setheading != "left":
setheading ='right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading ='left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading ='up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading ='down'
snake_head = down
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit()
if setheading == "right":
x += 30 x += 30
position.append((x,y)) elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y))
if x == apple_x and y == apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right,position[-1]) # 将贪吃蛇画上去
for i in range(len(position)-1): screen.blit(snke_head,position[-1])
screen.blit(body, position[i]) # 将贪吃蛇的身体画上去
for i in range(len*position[i])
screen.bilt(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y))
info = "Score:"+ srt(score)
text = my_font.render(info,Ture,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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