Commit 6af19bda by BellCodeEditor

save project

parent 46606f72
Showing with 29 additions and 4 deletions
......@@ -10,11 +10,15 @@ screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y = 0,0
position = [(180,90),(180, 120),(210, 120),(x,y)]
position = [(0,0),(0, 0),(0, 0),(x,y)]
heading='right'
head=right
fps = pygame.time.Clock()
while True:
......@@ -22,13 +26,34 @@ while True:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN and heading != 'up':
heading = 'down'
if event.key == locals.K_UP and heading != 'down':
heading = 'up'
if event.key == locals.K_LEFT and heading != 'right':
heading = 'left'
if event.key == locals.K_RIGHT and heading != 'left':
heading = 'right'
if heading == 'right':
x += 30
head=right
if heading == 'left':
x -= 30
head=left
if heading == 'up':
y -= 30
head=up
if heading == 'down':
y += 30
head=down
# 将背景图画上去
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x,y))
screen.blit(head, (x,y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment