Commit 6a26fbc3 by BellCodeEditor

auto save

parent 35d89647
Showing with 32 additions and 1 deletions
...@@ -13,6 +13,13 @@ background = pygame.image.load('bg.png') ...@@ -13,6 +13,13 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading="right"
snake_head=right
x,y = 240,120 x,y = 240,120
psition = [(180, 90), (180, 120) ,(210, 120) ,(x, y)] psition = [(180, 90), (180, 120) ,(210, 120) ,(x, y)]
while True: while True:
...@@ -20,7 +27,31 @@ while True: ...@@ -20,7 +27,31 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type == locals.KEYDOWN:
if event.key == locals.k_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.k_RIGHT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.k_RIGHT and setheading != "up":
setheading = 'down'
snake_head = down
if event.key == locals.k_RIGHT and setheading != "down":
setheading = 'up'
snake_head = up
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
setheading == "down":
y += 30
else:
setheading == "up":
y -= 30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
......
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