Commit 66283cb3 by BellCodeEditor

save project

parent 112567b8
Showing with 0 additions and 118 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=210,180
pone = [(150,120),(180,150),(180,180),(210,180)]
sett='right'
while True:
for event in pygame.event.get():
if event.type ==locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and sett != 'left':
sett = 'right'
if event.key == locals.K_LEFT and sett != 'right':
sett = 'left'
if event.key == locals.K_UP and sett != 'down':
sett = 'up'
if event.key == locals.K_DOWN and sett != 'up':
sett = 'down'
if sett == 'right':
x+=30
elif sett == 'left':
x-=30
elif sett == 'up':
y-=30
else:
y+=30
screen.blit(background, (0, 0))
pone.append((x,y))
pone.pop(0)
if sett == 'right':
screen.blit(right, (x,y))
elif sett == 'left':
screen.blit(left, (x,y))
elif sett == 'up':
screen.blit(up, (x,y))
else:
screen.blit(down, (x,y))
for i in range(len(pone)-1):
screen.blit(body,pone[i])
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
pygame.display.update()
FPSCLOCK.tick(3)
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import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
fpsclock=pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event == locals.K_RIGHT and setheading !='left':
setheading ='right'
snake_right=right
if event == locals.K_LEFT and setheading !='right':
setheading ='lift'
snake_right=lift
if event == locals.K_UP and setheading !='down':
setheading ='up'
snake_right=up
if event == locals.K_DOWN and setheading !='up':
setheading ='down'
snake_right=down
if setheading =='right':
x +=30
elif setheading =='lift':
x -=30
elif setheading =='up':
y +=30
else:
y -=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
fpsclock.tick(3)
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