Commit 62e6f3f1 by BellCodeEditor

auto save

parent fbdfce43
Showing with 11 additions and 31 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
screen=pygame.display.set_mode((660,480))
food=pygame.image.load('apple.png')
background=pygame.image.load('bg.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type==locals.QUIT:
exit()
x+= 30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (position[-1]))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, (position[i]))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画
pygame.display.update()
FPSCLOCK.tick(3)
screen.blit(background,(0,0))
screen.blit(food,(0,0))
screen.blit(food,(0,450))
screen.blit(food,(630,0))
screen.blit(food,(630,450))
pygame.display.update()
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