Commit 61427323 by BellCodeEditor

save project

parent 067425b7
Showing with 13 additions and 1 deletions
import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
......@@ -14,6 +17,9 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
fpsclock=pygame.time.Clock()
while True:
......@@ -41,6 +47,12 @@ while True:
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=(num1-1)*30
apple_y=(num2-1)*30
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -53,7 +65,7 @@ while True:
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
#x+=30
fpsclock.tick(3)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment