Commit 605674b7 by BellCodeEditor

save project

parent 75182d37
Showing with 38 additions and 9 deletions
...@@ -12,25 +12,54 @@ background = pygame.image.load('bg.png') ...@@ -12,25 +12,54 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x = 0 left = pygame.image.load('left.png')
y = 0 up = pygame.image.load('up.png')
down =pygame.image.load('down.png')
x,y = 240,120
position =[(180, 90),(180, 120),(210, 120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key ==locals.K_RIGHT and setheading!='left':
setheading = 'right'
snake_head = right
if event.key ==locals.K_LEFT and setheading!='right':
setheading = 'left'
snake_head = left
if event.key ==locals.K_UP and setheading!='down':
setheading = 'up'
snake_head = up
if event.key ==locals.K_DOWN and setheading!='up':
setheading = 'down'
snake_head = down
# 将背景图画上去 # 将背景图画上去
x+=30 if setheading == 'right':
x+=30
elif setheading == 'left' :
x-=30
elif setheading == 'up' :
y-=30
elif setheading == 'down' :
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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