Commit 5acd4432 by BellCodeEditor

auto save

parent e273e0b5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

import turtle
pen= turtle.Pen()
pen.fillcolor("brown")
pen.begin_fill()
for i in range(36):
pen.forward(200)
pen.left(170)
pen.end_fill()
pen.hideturtle()
turtle.done()
left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading="right"
head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="left"
head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="right"
head=left
if event.key==locals.K_UP and setheading!="down":
setheading="up"
head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
head=down
if setheading=="right":
x-=30
elif setheading=="left":
x+=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x, y))
position.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(head, position[-1]) #
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
up.png

2.05 KB

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