Commit 56725c38 by BellCodeEditor

auto save

parent e273e0b5
Showing with 42 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660,480))
FPSClOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('food.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90),(180, 120),(210, 120),(x, y)]
setheading = "right"
snake_heading = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_heading = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_heading = left
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_heading = down
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_heading = up
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
\ No newline at end of file
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