Commit 536f3de2 by BellCodeEditor

save project

parent e273e0b5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
FPSCLOCK=pygame.time.Clock()
screen = pygame.display.set_mode((660, 480))
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
elif event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
elif event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
elif event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
screen.blit(right, position[-1])
for i in range(len(position)-1):
screen.blit(snake_head,position[i])
screen.blit(food, (360, 300))
pygame.display.update()
FPSCLOCK.tick(3)
up.png

2.05 KB

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