Commit 46a1efbd by BellCodeEditor

save project

parent 6bede4f9
Showing with 41 additions and 7 deletions
if event.key ==locals.K_RIGHT and setheading!="right"
setheading=right
snake_head=right
if event.key ==locals.K_LEFT and setheading!="left"
setheading=left
snake_head=left
if event.key ==locals.K_UP and setheading!="up"
setheading=up
snake_head=up
if event.key ==locals.K_DOWN and setheading!="down"
setheading=down
snake_head=down
\ No newline at end of file
......@@ -14,29 +14,50 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
x,y=240,120
position=[(210, 120),(180, 120),(180, 90),(x,y)]
setheading=0
snake_head=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
if event.key ==locals.K_RIGHT and setheading!="right"
setheading=right
snake_head=right
if event.key ==locals.K_LEFT and setheading!="left"
setheading=left
snake_head=left
if event.key ==locals.K_UP and setheading!="up"
setheading=up
snake_head=up
if event.key ==locals.K_DOWN and setheading!="down"
setheading=down
snake_head=down
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
x+=30
position.append(x,y)
position.pop(0)
if setheaing right:
right +=30
elif setheaing legt:
left -=30
elif setheaing up:
up +=30
else:
setheaing down:
down +=30
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,(x,y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(right,position[-1 ])
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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