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Commit
46a1efbd
authored
Mar 04, 2022
by
BellCodeEditor
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parent
6bede4f9
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2 changed files
with
41 additions
and
7 deletions
kkk.py
snake.py
kkk.py
0 → 100644
View file @
46a1efbd
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"right"
:
setheading
=
right
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"left"
:
setheading
=
left
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"up"
:
setheading
=
up
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"down"
:
setheading
=
down
snake_head
=
down
\ No newline at end of file
snake.py
View file @
46a1efbd
...
...
@@ -14,29 +14,50 @@ background = pygame.image.load('bg.png')
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
x
,
y
=
240
,
120
position
=
[(
210
,
120
),(
180
,
120
),(
180
,
90
),(
x
,
y
)]
setheading
=
0
snake_head
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"right"
:
setheading
=
right
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"left"
:
setheading
=
left
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"up"
:
setheading
=
up
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"down"
:
setheading
=
down
snake_head
=
down
# 接收到退出事件后退出程序
exit
()
# 将背景图画上去
x
+=
30
position
.
append
(
x
,
y
)
position
.
pop
(
0
)
if
setheaing
right
:
right
+=
30
elif
setheaing
legt
:
left
-=
30
elif
setheaing
up
:
up
+=
30
else
:
setheaing
down
:
down
+=
30
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,(
x
,
y
))
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
right
,
position
[
-
1
])
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
...
...
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