Commit 46278edd by BellCodeEditor

save project

parent cea5c083
Showing with 29 additions and 1 deletions
...@@ -13,9 +13,14 @@ background = pygame.image.load('bg.png') ...@@ -13,9 +13,14 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240,120 x, y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
sanke_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -23,7 +28,30 @@ while True: ...@@ -23,7 +28,30 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x +=30 elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left" :
setheading="right"
sanke_head=right
if event.key == locals.K_LEFT and setheading != "right" :
setheading="left"
sanke_head=left
if event.key == locals.K_up and setheading != "down" :
setheading="up"
sanke_head=up
if event.key == locals.K_DOWN and setheading != "up" :
setheading="down"
sanke_head=down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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