Commit 455f56f4 by BellCodeEditor

save project

parent 1b2864cd
Showing with 26 additions and 1 deletions
......@@ -12,22 +12,47 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
x,y=240,120
SB=pygame.time.Clock()
SB1=[(180,90),(180,210),(210,120),(x,y)]
setheading="right"
sb=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
sb=right
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
sb=left
if event.key==locals.K_UP and setheading !="down":
setheading="up"
sb=up
if event.key==locals.K_DOWN and setheading !="up" :
setheading="down"
sb=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else :
y+=30
SB1.append((x,y))
SB1.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(sb, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(SB1)-1):
screen.blit(body,SB1[i])
......
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