Commit 3f7952f2 by BellCodeEditor

save project

parent 190b80c5
Showing with 26 additions and 1 deletions
......@@ -9,25 +9,50 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
snack_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key ==locals.K_LEFT and setheading !='right':
setheading="left"
snack_head=left
if event.key ==locals.K_RIGHT and setheading !='left':
setheading='right'
snack_head=right
if event.key ==locals.K_UP and setheading !="down":
setheading='up'
snack_head=up
if event.key ==locals.K_DOWN and setheading !="up":
setheading='down'
snack_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(snack_head, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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