Commit 3b25e170 by BellCodeEditor

save project

parent 9d272fc6
Showing with 26 additions and 1 deletions
...@@ -12,20 +12,45 @@ background = pygame.image.load('bg.png') ...@@ -12,20 +12,45 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x,y=240,120 x,y=240,120
pos=[(180, 90),(180, 120),(210, 120),(x,y)] pos=[(180, 90),(180, 120),(210, 120),(x,y)]
seth="right"
head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and seth != "left":
seth = "right"
head = right
if event.key == locals.K_LEFT and seth != "right":
seth = "left"
head = left
if event.key == locals.K_UP and seth != "down":
seth = "up"
head = up
if event.key == locals.K_DOWN and seth != "up":
seth = "down"
head = down
if seth == "right":
x+=30 x+=30
if seth == "left":
x-=30
if seth == "up":
y-=30
if seth == "down":
y+=30
pos.pop(0) pos.pop(0)
pos.append((x,y)) pos.append((x,y))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(head, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(pos)-1): for i in range(len(pos)-1):
screen.blit(body,pos[i]) screen.blit(body,pos[i])
......
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