Commit 33a2f4f0 by BellCodeEditor

save project

parent 58429cec
Showing with 8 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -20,6 +20,8 @@ y=120 ...@@ -20,6 +20,8 @@ y=120
pos=[(180,90),(180,120),(210,120),(x,y)] pos=[(180,90),(180,120),(210,120),(x,y)]
head='right' head='right'
fps=pygame.time.Clock() fps=pygame.time.Clock()
a_x=360
a_y=300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -49,6 +51,9 @@ while True: ...@@ -49,6 +51,9 @@ while True:
tou=up tou=up
pos.append((x,y)) pos.append((x,y))
pos.pop(0) pos.pop(0)
if x==a_x and y==a_y:
a_x=random.randint(0,22)*30
a_y=random.randint(0,16)*30
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -57,7 +62,7 @@ while True: ...@@ -57,7 +62,7 @@ while True:
for i in range(len(pos)-1): for i in range(len(pos)-1):
screen.blit(body,pos[i]) screen.blit(body,pos[i])
# 将果实画上去 # 将果实画上去
screen.blit(food,(360, 300)) screen.blit(food,(a_x, a_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
fps.tick(3) fps.tick(3)
\ No newline at end of file
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