Commit 30ac5bae by BellCodeEditor

save project

parent 3fa0bc92
Showing with 36 additions and 7 deletions
......@@ -5,9 +5,6 @@ from pygame import locals
pygame.init()
#生成时钟
fps_clock = pygame.time.Clock()
#生成列表
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
......@@ -15,22 +12,54 @@ screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
#生成列表
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading != "right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading != "down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
snake_head=down
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(right,position[-1])
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
......@@ -38,4 +67,4 @@ while True:
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
fps_clock.tick(5)
\ No newline at end of file
fps_clock.tick(3)
\ No newline at end of file
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