Commit 2e031b66 by BellCodeEditor

save project

parent 9c0f4710
Showing with 11 additions and 8 deletions
...@@ -7,27 +7,30 @@ pygame.init() ...@@ -7,27 +7,30 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FRSCLOCK = pygame.time.Clock() FRSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
s=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 x+=30
s.append((x,y))
# 将背景图画上去 s.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, s[-1])
# 将贪吃蛇的身体画上去 for i in range(len(s)-1):
screen.blit(body, (210, 120)) screen.blit(body,s[i])
screen.blit(body, (180, 120)) #screen.blit(body, (210, 120))
screen.blit(body, (180, 90)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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