Commit 2cd3ad61 by BellCodeEditor

save project

parent 9b72a2aa
Showing with 47 additions and 26 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen=pygame.display.set_mode((660,480))
background=pygame.image.load('bg.png')
# 背景 right=pygame.image.load('right.png')
background = pygame.image.load('bg.png') food=pygame.image.load('apple.png')
right = pygame.image.load('right.png') body=pygame.image.load('body.png')
food = pygame.image.load('apple.png') left=pygame.image.load('left.png')
body = pygame.image.load('body.png') right=pygame.image.load('right.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type==locals.KEYDOWN:
screen.blit(background, (0, 0)) if event.key==locals.K_RIGHT and setheading != 'left':
# 将贪吃蛇画上去 setheading='right'
screen.blit(right, (240, 120)) snake_head=right
# 将贪吃蛇的身体画上去 if event.key==locals.K_LEFT and setheading != 'right':
screen.blit(body, (210, 120)) setheading='left'
screen.blit(body, (180, 120)) snake_head=left
screen.blit(body, (180, 90)) if event.key==locals.K_DOWN and setheading != 'up':
# 将果实画上去 setheading='down'
screen.blit(food, (360, 300)) snake_head=down
# 刷新画面 if event.key==locals.K_UP and setheading != 'down':
pygame.display.update() setheading='up'
\ No newline at end of file snake_head=up
if setheading=='right':
x+=30
if setheading=='left':
x-=30
if setheading=='down':
y+=30
if setheading=='up':
y-=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,(x,y))
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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