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Commit
27c0e686
authored
Apr 17, 2022
by
BellCodeEditor
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parent
983702e0
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1 changed file
with
18 additions
and
3 deletions
111.py
111.py
View file @
27c0e686
...
@@ -7,6 +7,7 @@ background = pygame.image.load('bg.png')
...
@@ -7,6 +7,7 @@ background = pygame.image.load('bg.png')
right
=
pygame
.
image
.
load
(
'right.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
setheading
=
'right'
t
=
pygame
.
time
.
Clock
()
#pygame时钟,控制游戏速度(帧数)
t
=
pygame
.
time
.
Clock
()
#pygame时钟,控制游戏速度(帧数)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
...
@@ -14,9 +15,23 @@ while True:
...
@@ -14,9 +15,23 @@ while True:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
if
event
.
type
==
locals
.
RIGHT
and
setheading
!=
'left'
:
x
+=
30
setheading
=
'right'
screen
.
blit
(
background
,
(
0
,
0
))
if
event
.
type
==
locals
.
LEFT
and
setheading
!=
'right'
:
setheading
=
'left'
if
event
.
type
==
locals
.
UP
and
setheading
!=
'down'
:
setheading
=
'up'
if
event
.
type
==
locals
.
DOWN
and
setheading
!=
'up'
:
setheading
=
'down'
if
setheading
==
'right'
:
x
+=
30
if
setheading
==
'left'
:
x
-=
30
if
setheading
==
'up'
:
y
-=
30
if
setheading
==
'down'
:
x
+=
30
screen
.
blit
(
background
,
(
0
,
0
))
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
position
.
pop
(
0
)
screen
.
blit
(
right
,
position
[
-
1
])
screen
.
blit
(
right
,
position
[
-
1
])
...
...
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