Commit 27c0e686 by BellCodeEditor

auto save

parent 983702e0
Showing with 18 additions and 3 deletions
...@@ -7,6 +7,7 @@ background = pygame.image.load('bg.png') ...@@ -7,6 +7,7 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
setheading='right'
t=pygame.time.Clock()#pygame时钟,控制游戏速度(帧数) t=pygame.time.Clock()#pygame时钟,控制游戏速度(帧数)
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
...@@ -14,9 +15,23 @@ while True: ...@@ -14,9 +15,23 @@ while True:
    for event in pygame.event.get():     for event in pygame.event.get():
        if event.type == locals.QUIT:         if event.type == locals.QUIT:
            exit()             exit()
if event.type == locals if event.type == locals.RIGHT and setheading != 'left':
x+=30 setheading='right'
    screen.blit(background, (0, 0)) if event.type == locals.LEFT and setheading != 'right':
setheading='left'
if event.type == locals.UP and setheading != 'down':
setheading='up'
if event.type == locals.DOWN and setheading != 'up':
setheading='down'
if setheading=='right':
x+=30
if setheading=='left':
x-=30
    if setheading=='up':
y-=30
if setheading=='down':
x+=30
screen.blit(background, (0, 0))
    position.append((x,y))     position.append((x,y))
    position.pop(0)     position.pop(0)
    screen.blit(right, position[-1])     screen.blit(right, position[-1])
......
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