Commit 241c3ac7 by BellCodeEditor

save project

parent 357e99a1
Showing with 29 additions and 1 deletions
...@@ -13,16 +13,44 @@ background = pygame.image.load('bg.png') ...@@ -13,16 +13,44 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240,120 x,y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snack_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snack_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snack_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snack_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snack_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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