Commit 21cc954f by BellCodeEditor

save project

parent e3969ed9
Showing with 31 additions and 5 deletions
...@@ -13,25 +13,51 @@ background = pygame.image.load('bg.png') ...@@ -13,25 +13,51 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
X += 30 if event.type ==locals.KEYDOWN:
if event.key ==locals.k_RIGHT and setheading !="left"
setheading ='right'
snake_head = right
if event.key ==locals.k_RIGHT and setheading !="right"
setheading ='left'
snake_head = left
if event.key ==locals.k_RIGHT and setheading !="down"
setheading ='up'
snake_head = up
if event.key ==locals.k_RIGHT and setheading !="up"
setheading ='down'
snake_head = down
if setheading == "right"
x += 30
elif setheading == "left"
x -= 30
elif setheading == "up"
x -= 30
y +=30
position.apple((x,y)) position.apple((x,y))
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[-1]) screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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