Commit 1f284ca4 by BellCodeEditor

save project

parent 8f80440d
Showing with 27 additions and 4 deletions
......@@ -11,23 +11,46 @@ screen = pygame.display.set_mode((660, 480))
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
body = pygame.image.load('boyd.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
x,y=240,120
FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
1 # 接收到退出事件后退出程序
exit()
if even.type==locals.KEYDOWN
if event.key==locals.K_RIGHT:
setheading='right'
S_head=right
if event.key==locals.K_LEFT:
setheading='left'
S_head=left
if event.key==locals.K_UP:
setheading='up'
S_head=up
if event.key==locals.K_DOWN:
setheading='down'
S_head=down
if setheading=='right'
x+=30
elif setheading=='right'
x-=30
elif setheading=='right'
y-=30
else:
y+=30
x+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0,0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(S_head, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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