Commit 1ee28f03 by BellCodeEditor

auto save

parent 38ac8bb1
Showing with 39 additions and 8 deletions
...@@ -4,47 +4,78 @@ FK = pygame.time.Clock() ...@@ -4,47 +4,78 @@ FK = pygame.time.Clock()
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
x,y = 240,120 down = pygame.image.load('down.png')
position = [(180,90),(180,120),(210,120),(x,y)]
x,y=240,120
position=[(180,90), (180,120), (210,120), (x,y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.key == locals.K_RIGHT and setheading != "left":
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
snake_head=right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left' setheading = 'left'
snake_head=left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != "down":
setheading = 'up' setheading = 'up'
snake_head=up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head=down
if setheading == "right":
x += 30
elif setheading == "left":
x-= 30
elif setheading == "up":
y -= 30
else:
y += 30
x += 30
position.append((x,y)) position.append((x,y))
position.pop position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head.position[-1])) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FK.tick(3) FPSCLOCK.tick(3)
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