Commit 1b4e4b3e by BellCodeEditor

save project

parent c34daa9b
Showing with 21 additions and 46 deletions
...@@ -9,60 +9,36 @@ x,y = 210,210 ...@@ -9,60 +9,36 @@ x,y = 210,210
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
list = [(150,180),(150,210),(180,210),(210,210)] list = [(150,180),(150,210),(180,210),(210,210)]
screen = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
setheading = "right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
if setheading == "left":
x -= 30
elif setheading == "right":
x += 30
if setheading == "down":
y -= 30
if setheading == "up":
y += 30
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(x,y)) screen.blit(right,(x,y))
screen.blit(food,(90,90)) screen.blit(food,(90,90))
screen.blit(body,(list[0])) for i in range(len(list)-1):
screen.blit(body,(list[1])) screen.blit(body,(list[i]))
screen.blit(body,(list[2]))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
x += 30
list.append((x,y)) list.append((x,y))
list.pop(0) list.pop(0)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment