Commit 15fd2d4f by BellCodeEditor

save project

parent 38910aa5
Showing with 24 additions and 0 deletions
...@@ -12,6 +12,8 @@ background = pygame.image.load('bg.png') ...@@ -12,6 +12,8 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
...@@ -20,6 +22,28 @@ while True: ...@@ -20,6 +22,28 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.E_RIGHT and setheading !='left'
etheading = 'right'
snake_head=right
if event.key == locals.K_LEFT and setheading !='right'
etheading = 'left'
snake_head=left
if event.key == locals.K_UP and setheading !='down'
etheading = 'up'
snake_head=up
if event.key == locals.K_down and setheading !='up'
etheading = 'down'
snake_head=down
if setheading =='right':
x +=30
if setheading =='down':
x -=30
if setheading =='up':
y -=30
else:
y +=30
x+=30 x+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
......
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