Commit 14cf5c39 by BellCodeEditor

save project

parent f500b905
Showing with 31 additions and 5 deletions
...@@ -10,29 +10,55 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,29 +10,55 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
pygame.time.Clock.tick() FPSLOCK=pygame.time.Clock()
x,y=240,120
position = [(180,90),(180,120),(210,120)] position = [(180,90),(180,120),(210,120)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key ==locals.K_RIGHT and setheading != "left":
setheading = 'right'
if event.key ==locals.K_LEFT and setheading != "right":
setheading = 'left'
if event.key ==locals.K_UP and setheading != "down":
setheading = 'up'
if event.key ==locals.K_DOWN and setheading != "up":
setheading = 'down'
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "down":
y -= 30
else:
y += 30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0,0) screen.blit(background, (0,0) )
# 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇画上去
x += 30 x += 30
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
position.append((x,y)) position.append((x,y))
position.pop((0)) position.pop((0))
FPSLOCK = pygame.time.clock():FPSLOCK.tick(3)
#screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
screen.belt(right,position[-1]) screen.blit(right,position[-1])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSLOCK.tick(3)
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