Commit 12568a9d by BellCodeEditor

save project

parent ab93a618
Showing with 79 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() pygame.init()
screem = pygame.display.set_mode((1200,600)) bg = pygame.image.load("bg.png")
right = pygame.image.load("right.png")
apple = pygame.image.load("apple.png")
boby = pygame.image.load("body.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
screen = pygame.display.set_mode((660,480))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
#print(event) #print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
\ No newline at end of file screen.blit(bg,(0,0))
screen.blit(right,(240,120))
screen.blit(boby,(210,120))
screen.blit(boby,(180,120))
screen.blit(boby,(180,90))
screen.blit(down,(360,150))
screen.blit(boby,(360,120))
screen.blit(boby,(360,90))
screen.blit(boby,(360,60))
screen.blit(up,(360,360))
screen.blit(boby,(360,390))
screen.blit(boby,(360,420))
screen.blit(boby,(330,420))
screen.blit(boby,(300,420))
screen.blit(left,(390,300))
screen.blit(boby,(420,300))
screen.blit(boby,(450,300))
screen.blit(boby,(480,300))
screen.blit(boby,(510,300))
screen.blit(apple,(330,300))
pygame.display.update()
\ No newline at end of file
import pygame
from pygame import locals
pygame.init()
bg = pygame.image.load("bg.png")
right = pygame.image.load("right.png")
apple = pygame.image.load("apple.png")
boby = pygame.image.load("body.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
screen = pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
#print(event)
if event.type == locals.QUIT:
exit()
screen.blit(bg,(0,0))
screen.blit(right,(240,120))
screen.blit(boby,(210,120))
screen.blit(boby,(180,120))
screen.blit(boby,(180,90))
screen.blit(down,(360,150))
screen.blit(boby,(360,120))
screen.blit(boby,(360,90))
screen.blit(boby,(360,60))
screen.blit(up,(360,360))
screen.blit(boby,(360,390))
screen.blit(boby,(360,420))
screen.blit(boby,(330,420))
screen.blit(boby,(300,420))
screen.blit(left,(390,300))
screen.blit(boby,(420,300))
screen.blit(boby,(450,300))
screen.blit(boby,(480,300))
screen.blit(boby,(510,300))
screen.blit(apple,(330,300))
pygame.display.update()
\ No newline at end of file
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