Commit 120fdecf by BellCodeEditor

save project

parent 2532c0f1
Showing with 33 additions and 4 deletions
......@@ -9,26 +9,55 @@ screen = pygame.display.set_mode((660, 480))
time=pygame.time.Clock()
x=240
y=120
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
position = [(180,90),(180,120),(210,120),(x,y)]
SETHEADING = 'right'
sh = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and SETHEADING != 'left':
SETHEADING = 'right'
sh = right
if event.key == locals.K_LEFT and SETHEADING != 'right':
SETHEADING = 'left'
sh = left
if event.key == locals.K_UP and SETHEADING != 'down':
SETHEADING = 'up'
sh = up
if event.key == locals.K_DOWN and SETHEADING != 'up':
SETHEADING = 'down'
sh = down
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, 120))
x+=30
screen.blit(right, (x, y))
if SETHEADING == 'right':
x +=30
elif SETHEADING == 'left':
x -=30
elif SETHEADING == 'up':
y -=30
else:
y +=30
position.append((x,y))
position.pop(0)
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(body, (position[-1]))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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