Commit 10e4f77e by BellCodeEditor

save project

parent fd5ae4fd
Showing with 6 additions and 0 deletions
...@@ -15,12 +15,14 @@ body = pygame.image.load('body.png') ...@@ -15,12 +15,14 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up= pygame.image.load('up.png') up= pygame.image.load('up.png')
down= pygame.image.load('down.png') down= pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360 apple_x=360
apple_y=300 apple_y=300
setheading="right" setheading="right"
snake_head=right snake_head=right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -67,6 +69,9 @@ while True: ...@@ -67,6 +69,9 @@ while True:
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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