Commit 0c45f0e9 by BellCodeEditor

save project

parent 5356bd0d
Showing with 37 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import sys
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -9,12 +10,20 @@ fps = pygame.time.Clock() ...@@ -9,12 +10,20 @@ fps = pygame.time.Clock()
headX = 240 headX = 240
headY = 120 headY = 120
bodyFX = 0
bodyFY = 0
setheading = "right"
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 380)) screen = pygame.display.set_mode((660, 380))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
...@@ -22,21 +31,43 @@ while True: ...@@ -22,21 +31,43 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() sys.exit()
if event.type == locals.K_d and setheading != "left":
setheading = "right"
elif event.type == locals.K_a and setheading != "right":
setheading = "left"
elif event.type == locals.K_w and setheading != "down":
setheading = "up"
elif event.type == locals.K_s and setheading != "up":
setheading = "down"
position = [(headX, headY)] position = [(headX, headY)]
if setheading == "right":
# 将贪吃蛇画上去
screen.blit(right, position[0])
elif setheading == "left":
# 将贪吃蛇画上去
screen.blit(left, position[0])
elif setheading == "up":
# 将贪吃蛇画上去
screen.blit(up, position[0])
elif setheading == "down":
# 将贪吃蛇画上去
screen.blit(down, position[0])
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[0])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, (0, 0))
screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
headX += 30
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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