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Commit
0c45f0e9
authored
Jun 18, 2022
by
BellCodeEditor
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37 additions
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snake.py
snake.py
View file @
0c45f0e9
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
sys
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -9,12 +10,20 @@ fps = pygame.time.Clock()
...
@@ -9,12 +10,20 @@ fps = pygame.time.Clock()
headX
=
240
headX
=
240
headY
=
120
headY
=
120
bodyFX
=
0
bodyFY
=
0
setheading
=
"right"
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
380
))
screen
=
pygame
.
display
.
set_mode
((
660
,
380
))
# 背景
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
...
@@ -22,21 +31,43 @@ while True:
...
@@ -22,21 +31,43 @@ while True:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
sys
.
exit
()
if
event
.
type
==
locals
.
K_d
and
setheading
!=
"left"
:
setheading
=
"right"
elif
event
.
type
==
locals
.
K_a
and
setheading
!=
"right"
:
setheading
=
"left"
elif
event
.
type
==
locals
.
K_w
and
setheading
!=
"down"
:
setheading
=
"up"
elif
event
.
type
==
locals
.
K_s
and
setheading
!=
"up"
:
setheading
=
"down"
position
=
[(
headX
,
headY
)]
position
=
[(
headX
,
headY
)]
if
setheading
==
"right"
:
# 将贪吃蛇画上去
screen
.
blit
(
right
,
position
[
0
])
elif
setheading
==
"left"
:
# 将贪吃蛇画上去
screen
.
blit
(
left
,
position
[
0
])
elif
setheading
==
"up"
:
# 将贪吃蛇画上去
screen
.
blit
(
up
,
position
[
0
])
elif
setheading
==
"down"
:
# 将贪吃蛇画上去
screen
.
blit
(
down
,
position
[
0
])
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
position
[
0
])
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
12
0
))
screen
.
blit
(
body
,
(
0
,
0
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
360
,
300
))
headX
+=
30
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
...
...
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