Commit 0af9615f by BellCodeEditor

save project

parent c5eadc80
Showing with 41 additions and 8 deletions
...@@ -4,26 +4,57 @@ x=240 ...@@ -4,26 +4,57 @@ x=240
y=120 y=120
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
sb=[(180,90),(180,,120),(210,120),(x,y)] sb=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
setheading="right"
a=right
while True: while True:
x=x+30 if setheading=='right':
x+=30
a=right
elif setheading=='left':
x-=30
a=right
elif setheading=='up':
y+=30
a=up
elif setheading=='down':
y-=30
a=down
sb.append((x,y))
sb.pop(0)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
if event.key==locals.K_UP and setheading !='down':
setheading='up'
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
# 接收到退出事件后退出程序
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(a, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(sb)-1): for i in range(len(sb)-1):
screen.blit(body,sb[i]) screen.blit(body,sb[i])
...@@ -33,5 +64,7 @@ while True: ...@@ -33,5 +64,7 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
sb.append(x,y)
sb.pop(0)
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