Commit 0a5d8a52 by BellCodeEditor

save project

parent e345275c
Showing with 27 additions and 1 deletions
......@@ -12,20 +12,46 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=200,120
a=[(180, 90), (180, 120), (210, 120),(x, y)]
setheading="right"
snakeh=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snakeh=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snakeh=down
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snakeh=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snakeh=left
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
a.append((x,y))
a.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(snakeh, a[-1])
# 将贪吃蛇的身体画上去
for i in range(len(a)-1):
screen.blit(body,a[i])
......
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