Commit 089fe2a7 by BellCodeEditor

save project

parent b5afec43
Showing with 31 additions and 6 deletions
......@@ -14,17 +14,38 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
b=pygame.time.Clock()
c=[(180,90),(180,120),(210,180),(x,y)]
c=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snack_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
x=x+30
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snack_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snack_head=left# 将背景图画上去
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snack_head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snack_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
c.append((x,y))
c.pop(0)
......@@ -32,10 +53,14 @@ while True:
screen.blit(background, (0,0))
# 将贪吃蛇画上去
screen.blit(right, (c[-1]))
screen.blit(snack_head, c[-1])
for i in range(len[c-1]):
for i in range(len(c)-1):
screen.blit(body,c[i])
left=pygame.image.load("left.png")
up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
# 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
......
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