Commit 06a83e83 by BellCodeEditor

save project

parent be91ebd8
Showing with 28 additions and 2 deletions
...@@ -10,16 +10,42 @@ FPSCLOCK=pygame.time.Clock() ...@@ -10,16 +10,42 @@ FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事 # 接收到退出事
exit() exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
if setheading=="right":
x+=30 x+=30
if setheading=="left":
x-=30
if setheading=="down":
y+=30
if setheading=="up":
y-=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
...@@ -27,10 +53,10 @@ while True: ...@@ -27,10 +53,10 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[-1]) screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[-1]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food,(360,300)) screen.blit(food,(360,300))
# 刷新画面 # 刷新画面
......
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