Commit 064241e8 by BellCodeEditor

save project

parent b25ca123
Showing with 4 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
a=pygame.time.Clock() a=pygame.time.Clock()
h=[(210, 120),(180, 120),(180, 90),(x, y)]
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,22 +16,18 @@ body = pygame.image.load('body.png') ...@@ -16,22 +16,18 @@ body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
while True: while True:
x+=30 x+=30
h.append(x,y)
screen.blit(range,h[-1])
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
for i in range((len(h)-1)):
screen.blit(body,a[i])
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
# screen.blit(body, (180, 90)) screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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