Commit 0145eb96 by BellCodeEditor

save project

parent 72868b3e
Showing with 16 additions and 2 deletions
...@@ -4,6 +4,7 @@ from pygame import locals ...@@ -4,6 +4,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPSCLOCK = pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -12,7 +13,16 @@ background = pygame.image.load('bg.png') ...@@ -12,7 +13,16 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position=[(180,90),(180,120)(210,120)(x,y)] position=[(180,90),(180,120)(210,120)(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -20,8 +30,12 @@ while True: ...@@ -20,8 +30,12 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading ! "left" if event.key == locals.K_RIGHT and setheading ! "left"
position.append((x, y)) setheading = "right"
position.pop(0) snake_head = right
if event.key == locals.k_RIGHT and setheading ! "right"
setheading = "left"
snake_head = left
if event.key == locals.k_
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment