Commit 01419010 by BellCodeEditor

save project

parent d2272341
Showing with 45 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -10,23 +10,60 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,23 +10,60 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
a_x=360
a_y=300
x=240
y=120
pos=[(180,90),(180,120),(210,120),(x,y)]
t=pygame.time.Clock()
head='right'
tou=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and head!='left':
head='right'
if event.key==locals.K_LEFT and head!='right':
head='left'
if event.key==locals.K_UP and head!='down':
head='up'
if event.key==locals.K_DOWN and head!='up':
head='down'
if head=='right':
x+=30
tou=right
if head=='left':
x-=30
tou=left
if head=='up':
y-=30
tou=up
if head=='down':
y+=30
tou=down
pos.append((x,y))
pos.pop(0)
if x==a_x and y==a_y:
a_x=random.randint(0,22)*30
a_y=random.randint(0,16)*30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(tou, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(pos)-1):
screen.blit(body, (180, 120)) screen.blit(body,pos[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (a_x, a_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
t.tick(3)
\ No newline at end of file
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