Commit 00ecf0e4 by BellCodeEditor

save project

parent 62271fc1
Showing with 9 additions and 7 deletions
...@@ -12,7 +12,7 @@ FPSCLOCK=pygame.time.Clock() ...@@ -12,7 +12,7 @@ FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
food = pygame.image.load('apple.png') apple = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
...@@ -53,8 +53,12 @@ while True: ...@@ -53,8 +53,12 @@ while True:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480) num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -65,11 +69,8 @@ while True: ...@@ -65,11 +69,8 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(apple,(apple_x,apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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