import pygame from pygame import locals # 初始化pygame,为使用硬件做准备 pygame.init() # 创建一个窗口 screen = pygame.display.set_mode((660, 480)) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 背景 background = pygame.image.load('bg.png') right = pygame.image.load('right.png') food = pygame.image.load('apple.png') body = pygame.image.load('body.png') x, y = 240, 120 # while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() x += 30 # # 将背景图画上去 screen.blit(background, (0, 0)) # 将贪吃蛇画上去 screen.blit(right, (x, y)) # # 将贪吃蛇的身体画上去 screen.blit(body, (210, 120)) screen.blit(body, (180, 120)) screen.blit(body, (180, 90)) # 将果实画上去 screen.blit(food, (360, 300)) # 刷新画面 pygame.display.update() FPSCLOCK.tick(3)