Commit fe8485bf by BellCodeEditor

auto save

parent 556e7cd7
Showing with 2 additions and 96 deletions
...@@ -14,102 +14,8 @@ while True: ...@@ -14,102 +14,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x+=30 x+=30
screen.blit(background, (0, 0)) po.append((x,y))
screen.blit(right, (x, 120)) po.pop(0)
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
pygame.display.update()
FPS.tick(1)
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
x,y=240,120
po=[(210, 120),(1800,120),(180,90),(x,y)]
FPS=pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x+=30
screen.blit(background, (0, 0))
screen.blit(right, (x, 120))
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
pygame.display.update()
FPS.tick(1)
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
x,y=240,120
po=[(210, 120),(1800,120),(180,90),(x,y)]
FPS=pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x+=30
screen.blit(background, (0, 0))
screen.blit(right, (x, 120))
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
pygame.display.update()
FPS.tick(1)
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
x,y=240,120
po=[(210, 120),(1800,120),(180,90),(x,y)]
FPS=pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x+=30
screen.blit(background, (0, 0))
screen.blit(right, (x, 120))
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
pygame.display.update()
FPS.tick(1)
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
x,y=240,120
po=[(210, 120),(1800,120),(180,90),(x,y)]
FPS=pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x+=30
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right, (x, 120)) screen.blit(right, (x, 120))
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
......
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