Commit fe063b28 by BellCodeEditor

save project

parent 16f0d60e
Showing with 45 additions and 8 deletions
...@@ -8,25 +8,62 @@ pygame.init() ...@@ -8,25 +8,62 @@ pygame.init()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
down=pygame.image.load('down.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120
p=[(210, 120),(180, 120),(180, 90),(x,y)]
FPSclock=pygame.time.Clock()
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != 'left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading != 'right':
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading != 'down':
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading != 'up':
setheading='down'
snake_head=down
if setheading=='right':
x+=30
if setheading=='left':
x-=30
if setheading=='up':
y-=30
if setheading=='down':
y+=30
p.append((x,y))
p.pop(0)
for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(snake_head, p[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上
screen.blit(body, (210, 120)) for i in range(len(p)-1):
screen.blit(body, (180, 120)) screen.blit(body,p[i])
screen.blit(body, (180, 90)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPSclock.tick(3)
\ No newline at end of file
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