Commit fc9960ed by BellCodeEditor

save project

parent 16f0d60e
Showing with 74 additions and 24 deletions
import pygame
from pygame import locals
pygame.init()
beijing = pygame.image.load('bg.png')
ri = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x += 30
position.append((x,y))
position.pop(0)
screen.blit(beijing,(0,0))
screen.blit(food,(360,300))
screen.blit(ri,(position[-1]))
for i in range(len(position)-1):
screen.blit(body,position[i])
pygame.display.update()
FPSCLOCK.tick(1)
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
setheading = ""
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
beijing = pygame.image.load('bg.png')
# 创建一个窗口 ri = pygame.image.load('right.png')
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type == locals.KEYDOWN:
screen.blit(background, (0, 0)) if event.key == locals.K_RIGHT and setheading != "left":
# 将贪吃蛇画上去 setheading = 'right'
screen.blit(right, (240, 120)) if event.key == locals.K_LEFT and setheading != "right":
# 将贪吃蛇的身体画上去 setheading = 'left'
screen.blit(body, (210, 120)) if event.key == locals.K_UP and setheading != "down":
screen.blit(body, (180, 120)) setheading = 'up'
screen.blit(body, (180, 90)) if event.key == locals.K_DOWN and setheading != "up":
# 将果实画上去 setheading = 'down'
screen.blit(food, (360, 300)) if setheading == 'right':
# 刷新画面 x += 30
pygame.display.update() elif setheading == 'left':
\ No newline at end of file x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0)
screen.blit(beijing,(0,0))
screen.blit(food,(360,300))
screen.blit(ri,(position[-1]))
for i in range(len(position)-1):
screen.blit(body,position[i])
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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