Commit f9ef391c by BellCodeEditor

save project

parent 2a2a9d85
Showing with 37 additions and 8 deletions
......@@ -10,33 +10,61 @@ FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
right = pygame.image.load('right.png') #右
left=pygame.image.load('left.png')
down=pygame.image.load('down.png')
up=pygame.image.load('up.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=(240,120)
abab=[(180,90),(180,120),(210,120),(240,120)]
x,y=(240,120)
setheading="right"
snake_head=right
abab=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件
后退出程序
#后退出程序
exit()
x += 30
if event.type == locals.KEYDOWN:
if event.key == K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key == K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key == K_UP and setheading !="down":
setheading='up'
snake_head=up
if event.key == K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if setheading =='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else :
y+=30
abab.append((x,y))
abab.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,( x, y))
screen.blit(snake_head,( x, y))
# 将贪吃蛇的身体画上去
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
for i in range(len(abab)-1):
screen.blit(body,abab[i])
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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