Commit f99fa7ef by BellCodeEditor

auto save

parent 4ac8e791
Showing with 56 additions and 9 deletions
...@@ -11,22 +11,69 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -11,22 +11,69 @@ screen = pygame.display.set_mode((660, 480))
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="righi"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 elif event in pygame.event.get():
screen.blit(background, (0, 0)) if event.type==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key == locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading != "down":
setheading='up'
snake_head=up
if event.key ==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
#screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) #screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) # screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() #pygame.display.update()
\ No newline at end of file \ No newline at end of file
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