Commit f302ac77 by BellCodeEditor

save project

parent 8d811f80
Showing with 41 additions and 14 deletions
...@@ -12,30 +12,57 @@ background = pygame.image.load('bg.png') ...@@ -12,30 +12,57 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x=240 x=240
y=120 y=120
a=[(210,120),(180,120),(180,90),(x,y)] a=[(210,120),(180,120),(180,90),(x,y)]
setheading='right'
sanke_head='right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
sanke_head='right'
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
sanke_head='left'
if event.key==locals.K_UP and setheading !='down':
setheading='up'
sanke_head='up'
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
sanke_head='down'
if setheading=='right':
x+=30 x+=30
a.append((x,y)) elif setheading=='left':
a.pop(0) x-=30
# 将背景图画上去 elif setheading=='down':
screen.blit(background,(0,0)) y+=30
else:
y-=30
a.append((x,y))
a.pop(0)
# 将背景图画上去
screen.blit(background,(0,0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,(x,y)) screen.blit(right,(x,y))
# 将贪吃蛇的身体画上去
# screen.blit(body,(210,120)) for i in range(len(a)-1):
# screen.blit(body,(180,120))
# screen.blit(body,(180,90))
for i in range(len(a)-1):
screen.blit(body,a[i]) screen.blit(body,a[i])
# 将果实画上去 # 将果实画上去
screen.blit(food,(360, 300)) screen.blit(food,(360, 300))
# 刷新画面 # 刷新画面
d.tick(3) d.tick(3)
pygame.display.update() pygame.display.update()
\ No newline at end of file \ No newline at end of file
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