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Commit
f2aa6724
authored
Sep 10, 2023
by
BellCodeEditor
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parent
16f0d60e
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1 changed file
with
16 additions
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6 deletions
snake.py
snake.py
View file @
f2aa6724
...
@@ -12,21 +12,31 @@ background = pygame.image.load('bg.png')
...
@@ -12,21 +12,31 @@ background = pygame.image.load('bg.png')
right
=
pygame
.
image
.
load
(
'right.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
FPSCLOCK
=
pygame
.
time
.
Clock
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
x
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
240
,
120
)
)
screen
.
blit
(
right
,
position
[
-
1
]
)
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
(
180
,
90
))
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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